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Issue tracker: [https://armsofvenus.atlassian.net/jira/software/projects/KAN/list?jql=project%20%3D%20KAN%20ORDER%20BY%20created%20DESC https://armsofvenus.atlassian.net/jira]
{{LandingPage}}
Should probably make this part of this site nav?
 
So this is a Windows-first [[Unreal Engine 5|UE5]] Steam desktop game
 
* Multiplayer
* Session-based extraction gameplay
* [[Arena|High-fidelity environments]]
* Physics-heavy ([[:Category:Aerostats|aerostats]] / wind / atmosphere systems)
 
== What about mobile? ==
No mobile support
* Volumetric clouds
* Dense scattering
* Massive scale
* Multiplayer sync
👉 These are not mobile-friendly systems<br />
👉 Barely even “mid-tier PC friendly”
 
== What about other platforms? ==
Mac and Linux are natively supported by Unreal Engine as project platforms but...
*⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps)
*⚠️ Linux (supported, but niche + more work)
<br />
Maybe later port to console (Xbox and/or PS5) but consider...
* Performance targets (UE5 features like Nanite/Lumen are heavy)
* Networking complexity
* QA burden explodes with more platforms
 
== Distribution ==
Distributed on Steam
* Steam audience is overwhelmingly Windows

Latest revision as of 12:51, 10 April 2026

A third-person session-based extraction shooter with aircraft, floating platforms, and hostile skies 50 km above Venus.

Aircraft combat
Third-person
Extraction shooter
Session-based
PvE + PvP



What Is The Game?

Arms of Venus is a Windows-first desktop game built around short, high-intensity extraction runs in the Venusian skies.

Players launch from massive aerostat platforms, fly armed aircraft into dangerous zones, recover cargo or objectives, survive PvE threats and rival players, and return to extract.

Setting

The game takes place roughly 50 km above Venus, in the relatively survivable layer of the atmosphere, where floating industrial platforms, trade routes, storms, and interdiction craft define life in the sky.

Core Play
  • Launch from a floating base
  • Fly to contested objectives
  • Fight, scavenge, extract
  • Return before somebody else takes what you found
Why It Feels Different
  • Aircraft-centered combat and traversal
  • Persistent floating platforms and infrastructure
  • Heavy wind, atmosphere, and vehicle physics
  • High-fidelity environments and volumetric skies
Platform

Windows desktop first
Steam Early Access

This page is player-facing. Technical and development details are below.

Developer / Artist Notes
Engine

Built in Unreal Engine 5.

Technical Focus
  • Volumetric clouds
  • Dense atmospheric scattering
  • Physics-heavy vehicle systems
  • Large-scale multiplayer environments
Related Pages


The biggest shift since the “Rise-era wiki + social plugins” model is this:
* The wiki is no longer the community. It’s the source of truth.
* The community lives elsewhere.