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<div class="lp-container">
<div class="aov-landing">


  <!-- HERO / PLAYER SECTION -->
<div class="aov-hero">
  <div class="lp-hero">
    <div class="aov-hero-inner">
    <h1>Arms of Venus</h1>
    <!-- <div class="aov-kicker">Windows Desktop</div> Steam Early Access •-->
    <p class="lp-tagline">
      <h1>[[File:aovLogo.png]]</h1>
      Trade, war, and survival in the clouds above Venus.
      <p class="aov-tagline">
    </p>
        A third-person session-based extraction shooter with aircraft, floating platforms, and hostile skies
        <span style="text-wrap: nowrap;">50 km</span> above Venus.
      </p>


    <div class="lp-features">
      <div class="aov-quickfacts">
      <div class="lp-feature">Multiplayer</div>
        <div class="aov-pill">Aircraft combat</div>
      <div class="lp-feature">Session-based extraction gameplay</div>
        <div class="aov-pill">Third-person</div>
      <div class="lp-feature">PvE ([[Vitriol Dogs]]) + PvP</div>
        <div class="aov-pill">Extraction shooter</div>
      <div class="lp-feature">High-fidelity [[Arena|environments]]</div>
        <div class="aov-pill">Session-based</div>
      <div class="lp-feature">Physics-heavy systems ([[Category:Aerostats|aerostats]], wind, atmosphere)</div>
        <div class="aov-pill">PvE + PvP</div>
    </div>
      </div>


    <div class="lp-actions">
      <div class="aov-actions" style="display: none;">
      [[Getting Started|Get Started]]
        <span class="aov-button">[[Getting Started|Get Started]]</span>
      [[Lore|Explore the World]]
<!--        <span class="aov-button aov-button-secondary">[[:Category:Aerostats|Floating Platforms]]</span>-->
      </div>
<br />
<br />
     </div>
     </div>
   </div>
   </div>


   <!-- PLATFORM SECTION -->
   <div class="aov-mainpanel">
  <div class="lp-section">
    <div class="aov-stack">
    <h2>Platform & Availability</h2>
 
      <div class="aov-widget">
        <div class="aov-widget-title">What Is The Game?</div>
        <div class="aov-widget-content">
          <p>
            <strong>Arms of Venus</strong> is a Windows-first desktop game built around short,
            high-intensity extraction runs in the [[Venus]]ian skies.
          </p>
          <p>
            Players launch from massive [[:Category:Aerostats|aerostat platforms]], fly armed aircraft into dangerous zones,
            recover cargo or objectives, survive [[Vitriol Dogs|PvE threats]] and rival players, and return to extract.
          </p>
        </div>
      </div>


    <div class="lp-grid">
      <div class="aov-grid">
        <div class="aov-widget">
          <div class="aov-widget-title">Setting</div>
          <div class="aov-widget-content">
            <p>
              The game takes place roughly <strong>50 km above [[Venus]]</strong>, in the relatively survivable layer of the atmosphere,
              where floating industrial platforms, trade routes, storms, and interdiction craft define life in the sky.
            </p>
          </div>
        </div>


      <div class="lp-card">
        <div class="aov-widget">
        <h3>Windows (Primary Platform)</h3>
          <div class="aov-widget-title">Core Play</div>
        <p>
          <div class="aov-widget-content">
          Built as a Windows-first [[Unreal Engine 5|UE5]] desktop game.
            <ul>
        </p>
              <li>Launch from a floating base</li>
        <ul>
              <li>Fly to contested objectives</li>
          <li>Optimized for high-end PC hardware</li>
              <li>Fight, scavenge, extract</li>
          <li>Steam distribution</li>
              <li>Return before somebody else takes what you found</li>
          <li>Best performance and feature support</li>
            </ul>
        </ul>
          </div>
      </div>
        </div>


      <div class="lp-card">
        <div class="aov-widget">
        <h3>Mac & Linux</h3>
          <div class="aov-widget-title">Why It Feels Different</div>
        <ul>
          <div class="aov-widget-content">
          <li>Technically supported by Unreal Engine</li>
            <ul>
          <li>⚠️ Mac: weaker GPU ecosystem + tooling gaps</li>
              <li>Aircraft-centered combat and traversal</li>
          <li>⚠️ Linux: niche + higher maintenance</li>
              <li>Persistent floating platforms and infrastructure</li>
         </ul>
              <li>Heavy wind, atmosphere, and vehicle physics</li>
              <li>High-fidelity environments and volumetric skies</li>
            </ul>
          </div>
         </div>
       </div>
       </div>


       <div class="lp-card">
       <div class="aov-widget">
         <h3>Console (Future)</h3>
         <div class="aov-widget-title">Platform</div>
         <ul>
         <div class="aov-widget-content">
           <li>Possible Xbox / PlayStation release</li>
           <p>
          <li>Performance constraints (Nanite / Lumen)</li>
            <strong>Windows desktop first</strong><br />
           <li>Increased networking + QA complexity</li>
            <strong>Steam Early Access</strong>
         </ul>
          </p>
           <p class="aov-muted">
            This page is player-facing. Technical and development details are below.
          </p>
         </div>
       </div>
       </div>


    </div>
      <div class="aov-devband">
  </div>
        <div class="aov-devband-title">Developer / Artist Notes</div>
 
  <!-- MOBILE SECTION -->
  <div class="lp-section">
    <h2>Mobile Support</h2>
 
    <div class="lp-warning">
      No mobile support
    </div>
 
    <ul class="lp-list">
      <li>Volumetric clouds</li>
      <li>Dense atmospheric scattering</li>
      <li>Massive world scale</li>
      <li>Real-time multiplayer sync</li>
    </ul>
 
    <p class="lp-note">
      👉 These systems are not mobile-friendly<br />
      👉 Even mid-tier PCs struggle with full fidelity
    </p>
  </div>
 
  <!-- DISTRIBUTION -->
  <div class="lp-section">
    <h2>Distribution</h2>


    <div class="lp-card">
        <div class="aov-grid">
      Distributed on <strong>Steam</strong><br />
          <div class="aov-widget">
      <span class="lp-muted">Primary audience: Windows players</span>
            <div class="aov-widget-title">Engine</div>
    </div>
            <div class="aov-widget-content">
  </div>
              <p>
                Built in [[Unreal Engine 5]].
              </p>
            </div>
          </div>


  <!-- DEV / CREATOR SECTION -->
          <div class="aov-widget">
  <div class="lp-section lp-dev">
            <div class="aov-widget-title">Technical Focus</div>
    <h2>For Developers & Artists</h2>
            <div class="aov-widget-content">
              <ul>
                <li>Volumetric clouds</li>
                <li>Dense atmospheric scattering</li>
                <li>Physics-heavy vehicle systems</li>
                <li>Large-scale multiplayer environments</li>
              </ul>
            </div>
          </div>


    <div class="lp-grid">
          <div class="aov-widget">
            <div class="aov-widget-title">Related Pages</div>
            <div class="aov-widget-content">
              <ul>
                <li>[[Arena]]</li>
<li>[[Gameplay]]</li>
              </ul>
            </div>
          </div>


      <div class="lp-card">
         </div>
        <h3>Engine</h3>
<br />
        <p>
The biggest shift since the “Rise-era wiki + social plugins” model is this:
          Built with [[Unreal Engine 5|UE5]]
* The wiki is no longer the community. It’s the source of truth.
        </p>
* The community lives elsewhere.
        <ul>
          <li>Nanite geometry</li>
          <li>Lumen lighting</li>
          <li>Volumetric clouds</li>
         </ul>
      </div>
 
      <div class="lp-card">
        <h3>Focus Areas</h3>
        <ul>
          <li>Atmospheric simulation</li>
          <li>Aerostat engineering</li>
          <li>Large-scale environments</li>
          <li>Multiplayer systems</li>
        </ul>
      </div>


      <div class="lp-card">
        <h3>Contributing</h3>
        <ul>
          <li>Concept art</li>
          <li>3D modular design</li>
          <li>Worldbuilding</li>
        </ul>
       </div>
       </div>



Latest revision as of 19:38, 1 June 2026

A third-person session-based extraction shooter with aircraft, floating platforms, and hostile skies 50 km above Venus.

Aircraft combat
Third-person
Extraction shooter
Session-based
PvE + PvP



What Is The Game?

Arms of Venus is a Windows-first desktop game built around short, high-intensity extraction runs in the Venusian skies.

Players launch from massive aerostat platforms, fly armed aircraft into dangerous zones, recover cargo or objectives, survive PvE threats and rival players, and return to extract.

Setting

The game takes place roughly 50 km above Venus, in the relatively survivable layer of the atmosphere, where floating industrial platforms, trade routes, storms, and interdiction craft define life in the sky.

Core Play
  • Launch from a floating base
  • Fly to contested objectives
  • Fight, scavenge, extract
  • Return before somebody else takes what you found
Why It Feels Different
  • Aircraft-centered combat and traversal
  • Persistent floating platforms and infrastructure
  • Heavy wind, atmosphere, and vehicle physics
  • High-fidelity environments and volumetric skies
Platform

Windows desktop first
Steam Early Access

This page is player-facing. Technical and development details are below.

Developer / Artist Notes
Engine

Built in Unreal Engine 5.

Technical Focus
  • Volumetric clouds
  • Dense atmospheric scattering
  • Physics-heavy vehicle systems
  • Large-scale multiplayer environments
Related Pages


The biggest shift since the “Rise-era wiki + social plugins” model is this:
* The wiki is no longer the community. It’s the source of truth.
* The community lives elsewhere.