Arena: Difference between revisions

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ExponentialHeightFog - basically need one setting for below the upper cloud layer (BCL) and one for above the upper cloud layer (ACL) ... or maybe we need to modify it as we change altitude through C++ ... I am not entirely clear yet except that the exponential height fog is much more realistic than what we used to do ... we should not be able to see the ground above ~3 km? Should not be able to see the lower cloud layer until what altitude?
ExponentialHeightFog - basically need one setting for below the upper cloud layer (BCL) and one for above the upper cloud layer (ACL) ... or maybe we need to modify it as we change altitude through C++ ... I am not entirely clear yet except that the exponential height fog is much more realistic than what we used to do ... we should not be able to see the ground above ~3 km? Should not be able to see the lower cloud layer until what altitude?
Tune the 50 km layer so large structures are readable at 5–10 km, with the far horizon fading out by 15–25 km.

Revision as of 13:10, 2 April 2026

So the game takes place in the atmosphere above Venus.

Ground radius: 6,051.8 km Scale height: 15.9 km Surface gravity: 0.91 G Surface pressure: 92 bar Surface visibility: ~3 km

ExponentialHeightFog - basically need one setting for below the upper cloud layer (BCL) and one for above the upper cloud layer (ACL) ... or maybe we need to modify it as we change altitude through C++ ... I am not entirely clear yet except that the exponential height fog is much more realistic than what we used to do ... we should not be able to see the ground above ~3 km? Should not be able to see the lower cloud layer until what altitude?

Tune the 50 km layer so large structures are readable at 5–10 km, with the far horizon fading out by 15–25 km.