Main Page: Difference between revisions
From Arms of Venus
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Should probably make this part of this site nav? | Should probably make this part of this site nav? | ||
So this is a Windows-first desktop game with possible porting to console (Xbox and/or PS5) ... no mobile support | So this is a Windows-first desktop game with possible porting to console (Xbox and/or PS5) ... no mobile support<br /> | ||
Mac and Linux are natively supported by Unreal Engine as project platforms but... | Mac and Linux are natively supported by Unreal Engine as project platforms but... | ||
⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps) | *⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps) | ||
⚠️ Linux (supported, but niche + more work) | *⚠️ Linux (supported, but niche + more work) | ||
Distributed on Steam | Distributed on Steam | ||
Multiplayer | * Multiplayer | ||
Session-based extraction gameplay | * Session-based extraction gameplay | ||
High-fidelity environments | * High-fidelity environments | ||
Physics-heavy ( | * Physics-heavy (aerostats / wind / atmosphere systems) | ||
Built | Built on [[Unreal Engine 5]] | ||
Revision as of 08:19, 9 April 2026
Issue tracker: https://armsofvenus.atlassian.net/jira Should probably make this part of this site nav?
So this is a Windows-first desktop game with possible porting to console (Xbox and/or PS5) ... no mobile support
Mac and Linux are natively supported by Unreal Engine as project platforms but...
- ⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps)
- ⚠️ Linux (supported, but niche + more work)
Distributed on Steam
- Multiplayer
- Session-based extraction gameplay
- High-fidelity environments
- Physics-heavy (aerostats / wind / atmosphere systems)
Built on Unreal Engine 5