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From Arms of Venus
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Should probably make this part of this site nav?
Should probably make this part of this site nav?


So this is a Windows-first desktop game with possible porting to console (Xbox and/or PS5) ... no mobile support
So this is a Windows-first desktop game with possible porting to console (Xbox and/or PS5) ... no mobile support<br />
Mac and Linux are natively supported by Unreal Engine as project platforms but...
Mac and Linux are natively supported by Unreal Engine as project platforms but...
⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps)
*⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps)
⚠️ Linux (supported, but niche + more work)
*⚠️ Linux (supported, but niche + more work)


Distributed on Steam
Distributed on Steam


Multiplayer
* Multiplayer
Session-based extraction gameplay
* Session-based extraction gameplay
High-fidelity environments
* High-fidelity environments
Physics-heavy (your aerostat / wind / atmosphere systems)
* Physics-heavy (aerostats / wind / atmosphere systems)


Built with [[Unreal Engine 5]]
Built on [[Unreal Engine 5]]

Revision as of 08:19, 9 April 2026

Issue tracker: https://armsofvenus.atlassian.net/jira Should probably make this part of this site nav?

So this is a Windows-first desktop game with possible porting to console (Xbox and/or PS5) ... no mobile support
Mac and Linux are natively supported by Unreal Engine as project platforms but...

  • ⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps)
  • ⚠️ Linux (supported, but niche + more work)

Distributed on Steam

  • Multiplayer
  • Session-based extraction gameplay
  • High-fidelity environments
  • Physics-heavy (aerostats / wind / atmosphere systems)

Built on Unreal Engine 5