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<div class="aov-landing">


   <!-- HERO / PLAYER SECTION -->
   <section class="aov-hero">
  <div class="lp-hero">
    <div class="aov-hero-inner">
    <h1>Arms of Venus</h1>
      <div class="aov-kicker">Steam Early Access • Windows Desktop</div>
    <p class="lp-tagline">
      <h1>Arms of Venus</h1>
      Trade, war, and survival in the clouds above Venus.
      <p class="aov-tagline">
    </p>
        A third-person session-based extraction shooter with aircraft, floating platforms, and hostile skies
        50 km above Venus.
      </p>


    <div class="lp-features">
       <div class="aov-quickfacts">
       <div class="lp-feature">Multiplayer</div>
        <div class="aov-pill">Third-person</div>
      <div class="lp-feature">Session-based extraction gameplay</div>
        <div class="aov-pill">Extraction shooter</div>
      <div class="lp-feature">PvE ([[Vitriol Dogs]]) + PvP</div>
        <div class="aov-pill">Session-based</div>
      <div class="lp-feature">High-fidelity [[Arena|environments]]</div>
        <div class="aov-pill">Aircraft combat</div>
      <div class="lp-feature">Physics-heavy systems ([[Category:Aerostats|aerostats]], wind, atmosphere)</div>
         <div class="aov-pill">PvE + PvP</div>
    </div>
 
    <div class="lp-actions">
      [[Getting Started|Get Started]]
      [[Lore|Explore the World]]
    </div>
  </div>
 
  <!-- PLATFORM SECTION -->
  <div class="lp-section">
    <h2>Platform & Availability</h2>
 
    <div class="lp-grid">
 
      <div class="lp-card">
        <h3>Windows (Primary Platform)</h3>
        <p>
          Built as a Windows-first [[Unreal Engine 5|UE5]] desktop game.
        </p>
        <ul>
          <li>Optimized for high-end PC hardware</li>
          <li>Steam distribution</li>
          <li>Best performance and feature support</li>
         </ul>
      </div>
 
      <div class="lp-card">
        <h3>Mac & Linux</h3>
        <ul>
          <li>Technically supported by Unreal Engine</li>
          <li>⚠️ Mac: weaker GPU ecosystem + tooling gaps</li>
          <li>⚠️ Linux: niche + higher maintenance</li>
        </ul>
       </div>
       </div>


       <div class="lp-card">
       <div class="aov-actions">
         <h3>Console (Future)</h3>
         <span class="aov-button">[[Getting Started|Get Started]]</span>
         <ul>
         <span class="aov-button aov-button-secondary">[[Category:Aerostats|Floating Platforms]]</span>
          <li>Possible Xbox / PlayStation release</li>
          <li>Performance constraints (Nanite / Lumen)</li>
          <li>Increased networking + QA complexity</li>
        </ul>
       </div>
       </div>
     </div>
     </div>
   </div>
   </section>


   <!-- MOBILE SECTION -->
   <section class="aov-mainpanel">
  <div class="lp-section">
    <div class="aov-stack">
    <h2>Mobile Support</h2>


    <div class="lp-warning">
      <div class="aov-widget">
       No mobile support
        <div class="aov-widget-title">What Is The Game?</div>
    </div>
        <div class="aov-widget-content">
          <p>
            <strong>Arms of Venus</strong> is a Windows-first Steam desktop game built around short,
            high-intensity extraction runs in the Venusian skies.
          </p>
          <p>
            Players launch from massive [[Category:Aerostats|aerostat platforms]], fly armed aircraft into dangerous zones,
            recover cargo or objectives, survive [[Vitriol Dogs|PvE threats]] and rival players, and return to extract.
          </p>
        </div>
       </div>


    <ul class="lp-list">
      <div class="aov-grid">
      <li>Volumetric clouds</li>
        <div class="aov-widget">
      <li>Dense atmospheric scattering</li>
          <div class="aov-widget-title">Setting</div>
      <li>Massive world scale</li>
          <div class="aov-widget-content">
      <li>Real-time multiplayer sync</li>
            <p>
    </ul>
              The game takes place roughly <strong>50 km above Venus</strong>, in the relatively survivable layer of the atmosphere,
              where floating industrial platforms, trade routes, storms, and interdiction craft define life in the sky.
            </p>
          </div>
        </div>


    <p class="lp-note">
        <div class="aov-widget">
      👉 These systems are not mobile-friendly<br />
          <div class="aov-widget-title">Core Play</div>
      👉 Even mid-tier PCs struggle with full fidelity
          <div class="aov-widget-content">
    </p>
            <ul>
  </div>
              <li>Launch from a floating base</li>
              <li>Fly to contested objectives</li>
              <li>Fight, scavenge, extract</li>
              <li>Return before somebody else takes what you found</li>
            </ul>
          </div>
        </div>


  <!-- DISTRIBUTION -->
        <div class="aov-widget">
  <div class="lp-section">
          <div class="aov-widget-title">Why It Feels Different</div>
    <h2>Distribution</h2>
          <div class="aov-widget-content">
            <ul>
              <li>Aircraft-centered combat and traversal</li>
              <li>Persistent floating platforms and infrastructure</li>
              <li>Heavy wind, atmosphere, and vehicle physics</li>
              <li>High-fidelity environments and volumetric skies</li>
            </ul>
          </div>
        </div>
      </div>


    <div class="lp-card">
      <div class="aov-widget">
      Distributed on <strong>Steam</strong><br />
        <div class="aov-widget-title">Platform</div>
      <span class="lp-muted">Primary audience: Windows players</span>
        <div class="aov-widget-content">
    </div>
          <p>
  </div>
            <strong>Steam Early Access</strong><br />
 
            <strong>Windows desktop first</strong>
  <!-- DEV / CREATOR SECTION -->
          </p>
  <div class="lp-section lp-dev">
          <p class="aov-muted">
    <h2>For Developers & Artists</h2>
            This page is player-facing. Technical and development details are below.
          </p>
        </div>
      </div>


    <div class="lp-grid">
      <div class="aov-devband">
        <div class="aov-devband-title">Developer / Artist Notes</div>


      <div class="lp-card">
        <div class="aov-grid">
        <h3>Engine</h3>
          <div class="aov-widget">
        <p>
            <div class="aov-widget-title">Engine</div>
          Built with [[Unreal Engine 5|UE5]]
            <div class="aov-widget-content">
        </p>
              <p>
        <ul>
                Built in [[Unreal Engine 5|Unreal Engine 5]].
          <li>Nanite geometry</li>
              </p>
           <li>Lumen lighting</li>
            </div>
          <li>Volumetric clouds</li>
           </div>
        </ul>
      </div>


      <div class="lp-card">
          <div class="aov-widget">
        <h3>Focus Areas</h3>
            <div class="aov-widget-title">Technical Focus</div>
        <ul>
            <div class="aov-widget-content">
          <li>Atmospheric simulation</li>
              <ul>
          <li>Aerostat engineering</li>
                <li>Volumetric clouds</li>
          <li>Large-scale environments</li>
                <li>Dense atmospheric scattering</li>
          <li>Multiplayer systems</li>
                <li>Physics-heavy vehicle systems</li>
        </ul>
                <li>Large-scale multiplayer environments</li>
      </div>
              </ul>
            </div>
          </div>


      <div class="lp-card">
          <div class="aov-widget">
        <h3>Contributing</h3>
            <div class="aov-widget-title">Related Pages</div>
        <ul>
            <div class="aov-widget-content">
          <li>Concept art</li>
              <ul>
          <li>3D modular design</li>
                <li>[[Unreal Engine 5|UE5]]</li>
          <li>Worldbuilding</li>
                <li>[[Category:Aerostats|Aerostats]]</li>
         </ul>
                <li>[[Arena]]</li>
                <li>[[Vitriol Dogs]]</li>
              </ul>
            </div>
          </div>
         </div>
       </div>
       </div>


     </div>
     </div>
   </div>
   </section>


</div>
</div>

Revision as of 10:08, 10 April 2026

 <section class="aov-hero">
Steam Early Access • Windows Desktop

Arms of Venus

A third-person session-based extraction shooter with aircraft, floating platforms, and hostile skies 50 km above Venus.

Third-person
Extraction shooter
Session-based
Aircraft combat
PvE + PvP
 </section>
 <section class="aov-mainpanel">
What Is The Game?

Arms of Venus is a Windows-first Steam desktop game built around short, high-intensity extraction runs in the Venusian skies.

Players launch from massive , fly armed aircraft into dangerous zones, recover cargo or objectives, survive PvE threats and rival players, and return to extract.

Setting

The game takes place roughly 50 km above Venus, in the relatively survivable layer of the atmosphere, where floating industrial platforms, trade routes, storms, and interdiction craft define life in the sky.

Core Play
  • Launch from a floating base
  • Fly to contested objectives
  • Fight, scavenge, extract
  • Return before somebody else takes what you found
Why It Feels Different
  • Aircraft-centered combat and traversal
  • Persistent floating platforms and infrastructure
  • Heavy wind, atmosphere, and vehicle physics
  • High-fidelity environments and volumetric skies
Platform

Steam Early Access
Windows desktop first

This page is player-facing. Technical and development details are below.

Developer / Artist Notes
Engine

Built in Unreal Engine 5.

Technical Focus
  • Volumetric clouds
  • Dense atmospheric scattering
  • Physics-heavy vehicle systems
  • Large-scale multiplayer environments
Related Pages
 </section>