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           </p>
           </p>
           <p>
           <p>
             Players launch from massive [[Category:Aerostats|aerostat platforms]], fly armed aircraft into dangerous zones,
             Players launch from massive [[:Category:Aerostats|aerostat platforms]], fly armed aircraft into dangerous zones,
             recover cargo or objectives, survive [[Vitriol Dogs|PvE threats]] and rival players, and return to extract.
             recover cargo or objectives, survive [[Vitriol Dogs|PvE threats]] and rival players, and return to extract.
           </p>
           </p>
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               <ul>
               <ul>
                 <li>[[Unreal Engine 5|UE5]]</li>
                 <li>[[Unreal Engine 5|UE5]]</li>
                 <li>[[Category:Aerostats|Aerostats]]</li>
                 <li>[[:Category:Aerostats|Aerostats]]</li>
                 <li>[[Arena]]</li>
                 <li>[[Arena]]</li>
                 <li>[[Vitriol Dogs]]</li>
                 <li>[[Vitriol Dogs]]</li>

Revision as of 10:11, 10 April 2026

Steam Early Access • Windows Desktop

Arms of Venus

A third-person session-based extraction shooter with aircraft, floating platforms, and hostile skies 50 km above Venus.

Third-person
Extraction shooter
Session-based
Aircraft combat
PvE + PvP
What Is The Game?

Arms of Venus is a Windows-first Steam desktop game built around short, high-intensity extraction runs in the Venusian skies.

Players launch from massive aerostat platforms, fly armed aircraft into dangerous zones, recover cargo or objectives, survive PvE threats and rival players, and return to extract.

Setting

The game takes place roughly 50 km above Venus, in the relatively survivable layer of the atmosphere, where floating industrial platforms, trade routes, storms, and interdiction craft define life in the sky.

Core Play
  • Launch from a floating base
  • Fly to contested objectives
  • Fight, scavenge, extract
  • Return before somebody else takes what you found
Why It Feels Different
  • Aircraft-centered combat and traversal
  • Persistent floating platforms and infrastructure
  • Heavy wind, atmosphere, and vehicle physics
  • High-fidelity environments and volumetric skies
Platform

Steam Early Access
Windows desktop first

This page is player-facing. Technical and development details are below.

Developer / Artist Notes
Engine

Built in Unreal Engine 5.

Technical Focus
  • Volumetric clouds
  • Dense atmospheric scattering
  • Physics-heavy vehicle systems
  • Large-scale multiplayer environments