Arena: Difference between revisions

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[[Image:Venus-Atmosphere.gif]]
[[Image:Venus-Atmosphere.gif]]


ExponentialHeightFog prompt ... wondering what the settings should be given the scale height of Venus 15.9 km and surface gravity of 0.91G and surface pressure of 92 bar ... we want it to fit this profile (ignore the clouds since those are achieved with the VolumetricClouds actor) ... visibility should never be less than at the ground level should be 3 km
ExponentialHeightFog - basically need one setting for below the upper cloud layer (BCL) and one for above the upper cloud layer (ACL) ... or maybe we need to modify it as we change altitude through C++ ... I am not entirely clear yet except that the exponential height fog is much more realistic than what we used to do ... we should not be able to see the ground above ~3 km? Should not be able to see the lower cloud layer until what altitude?

Revision as of 13:08, 2 April 2026

So the game takes place in the atmosphere above Venus.

Ground radius: 6,051.8 km Scale height: 15.9 km Surface gravity: 0.91 G Surface pressure: 92 bar Surface visibility: ~3 km

ExponentialHeightFog - basically need one setting for below the upper cloud layer (BCL) and one for above the upper cloud layer (ACL) ... or maybe we need to modify it as we change altitude through C++ ... I am not entirely clear yet except that the exponential height fog is much more realistic than what we used to do ... we should not be able to see the ground above ~3 km? Should not be able to see the lower cloud layer until what altitude?