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Should probably make this part of this site nav?
Should probably make this part of this site nav?


So this is a Windows-first desktop game with possible porting to console (Xbox and/or PS5) ... no mobile support<br />
So this is a Windows-first [[Unreal Engine 5|UE5]] Steam desktop game
 
* Multiplayer
* Session-based extraction gameplay
* High-fidelity environments
* Physics-heavy (aerostats / wind / atmosphere systems)
 
== What about mobile? ==
No mobile support
* Volumetric clouds
* Dense scattering
* Massive scale
* Multiplayer sync
👉 These are not mobile-friendly systems<br />
👉 Barely even “mid-tier PC friendly”
 
== What about other platforms? ==
Mac and Linux are natively supported by Unreal Engine as project platforms but...
Mac and Linux are natively supported by Unreal Engine as project platforms but...
*⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps)
*⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps)
*⚠️ Linux (supported, but niche + more work)
*⚠️ Linux (supported, but niche + more work)
 
<br />
Distributed on Steam
Maybe later port to console (Xbox and/or PS5) but consider...
 
* Performance targets (UE5 features like Nanite/Lumen are heavy)
* Performance targets (UE5 features like Nanite/Lumen are heavy)
* Networking complexity
* Networking complexity
* QA burden explodes with more platforms
* QA burden explodes with more platforms
== Distribution ==
Distributed on Steam
* Steam audience is overwhelmingly Windows
* Steam audience is overwhelmingly Windows
* Multiplayer
* Session-based extraction gameplay
* High-fidelity environments
* Physics-heavy (aerostats / wind / atmosphere systems)
Built on [[Unreal Engine 5]]

Revision as of 08:49, 9 April 2026

Issue tracker: https://armsofvenus.atlassian.net/jira Should probably make this part of this site nav?

So this is a Windows-first UE5 Steam desktop game

  • Multiplayer
  • Session-based extraction gameplay
  • High-fidelity environments
  • Physics-heavy (aerostats / wind / atmosphere systems)

What about mobile?

No mobile support

  • Volumetric clouds
  • Dense scattering
  • Massive scale
  • Multiplayer sync

👉 These are not mobile-friendly systems
👉 Barely even “mid-tier PC friendly”

What about other platforms?

Mac and Linux are natively supported by Unreal Engine as project platforms but...

  • ⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps)
  • ⚠️ Linux (supported, but niche + more work)


Maybe later port to console (Xbox and/or PS5) but consider...

  • Performance targets (UE5 features like Nanite/Lumen are heavy)
  • Networking complexity
  • QA burden explodes with more platforms

Distribution

Distributed on Steam

  • Steam audience is overwhelmingly Windows