Main Page: Difference between revisions
From Arms of Venus
No edit summary |
No edit summary |
||
| Line 2: | Line 2: | ||
Should probably make this part of this site nav? | Should probably make this part of this site nav? | ||
So this is a Windows-first desktop game | So this is a Windows-first [[Unreal Engine 5|UE5]] Steam desktop game | ||
* Multiplayer | |||
* Session-based extraction gameplay | |||
* High-fidelity environments | |||
* Physics-heavy (aerostats / wind / atmosphere systems) | |||
== What about mobile? == | |||
No mobile support | |||
* Volumetric clouds | |||
* Dense scattering | |||
* Massive scale | |||
* Multiplayer sync | |||
👉 These are not mobile-friendly systems<br /> | |||
👉 Barely even “mid-tier PC friendly” | |||
== What about other platforms? == | |||
Mac and Linux are natively supported by Unreal Engine as project platforms but... | Mac and Linux are natively supported by Unreal Engine as project platforms but... | ||
*⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps) | *⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps) | ||
*⚠️ Linux (supported, but niche + more work) | *⚠️ Linux (supported, but niche + more work) | ||
<br /> | |||
Maybe later port to console (Xbox and/or PS5) but consider... | |||
* Performance targets (UE5 features like Nanite/Lumen are heavy) | * Performance targets (UE5 features like Nanite/Lumen are heavy) | ||
* Networking complexity | * Networking complexity | ||
* QA burden explodes with more platforms | * QA burden explodes with more platforms | ||
== Distribution == | |||
Distributed on Steam | |||
* Steam audience is overwhelmingly Windows | * Steam audience is overwhelmingly Windows | ||
Revision as of 08:49, 9 April 2026
Issue tracker: https://armsofvenus.atlassian.net/jira Should probably make this part of this site nav?
So this is a Windows-first UE5 Steam desktop game
- Multiplayer
- Session-based extraction gameplay
- High-fidelity environments
- Physics-heavy (aerostats / wind / atmosphere systems)
What about mobile?
No mobile support
- Volumetric clouds
- Dense scattering
- Massive scale
- Multiplayer sync
👉 These are not mobile-friendly systems
👉 Barely even “mid-tier PC friendly”
What about other platforms?
Mac and Linux are natively supported by Unreal Engine as project platforms but...
- ⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps)
- ⚠️ Linux (supported, but niche + more work)
Maybe later port to console (Xbox and/or PS5) but consider...
- Performance targets (UE5 features like Nanite/Lumen are heavy)
- Networking complexity
- QA burden explodes with more platforms
Distribution
Distributed on Steam
- Steam audience is overwhelmingly Windows