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From Arms of Venus
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* Multiplayer | * Multiplayer | ||
* Session-based extraction gameplay | * Session-based extraction gameplay | ||
* High-fidelity environments | * [[Arena|High-fidelity environments]] | ||
* Physics-heavy (aerostats / wind / atmosphere systems) | * Physics-heavy ([[:Category:Aerostats|aerostats]] / wind / atmosphere systems) | ||
== What about mobile? == | == What about mobile? == | ||
Revision as of 12:15, 9 April 2026
Issue tracker: https://armsofvenus.atlassian.net/jira Should probably make this part of this site nav?
So this is a Windows-first UE5 Steam desktop game
- Multiplayer
- Session-based extraction gameplay
- High-fidelity environments
- Physics-heavy (aerostats / wind / atmosphere systems)
What about mobile?
No mobile support
- Volumetric clouds
- Dense scattering
- Massive scale
- Multiplayer sync
👉 These are not mobile-friendly systems
👉 Barely even “mid-tier PC friendly”
What about other platforms?
Mac and Linux are natively supported by Unreal Engine as project platforms but...
- ⚠️ Mac (supported, but weaker GPU ecosystem + tooling gaps)
- ⚠️ Linux (supported, but niche + more work)
Maybe later port to console (Xbox and/or PS5) but consider...
- Performance targets (UE5 features like Nanite/Lumen are heavy)
- Networking complexity
- QA burden explodes with more platforms
Distribution
Distributed on Steam
- Steam audience is overwhelmingly Windows