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From Arms of Venus
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<div class="lp-hero">
<div class="lp-container">
   <div class="lp-hero__content">
 
  <!-- HERO / PLAYER SECTION -->
   <div class="lp-hero">
     <h1>Arms of Venus</h1>
     <h1>Arms of Venus</h1>
     <p>Trade, war, and survival in the clouds above Venus.</p>
     <p class="lp-tagline">
      Trade, war, and survival in the clouds above Venus.
    </p>
 
    <div class="lp-features">
      <div class="lp-feature">Multiplayer</div>
      <div class="lp-feature">Session-based extraction gameplay</div>
      <div class="lp-feature">PvE ([[Vitriol Dogs]]) + PvP</div>
      <div class="lp-feature">High-fidelity [[Arena|environments]]</div>
      <div class="lp-feature">Physics-heavy systems ([[Category:Aerostats|aerostats]], wind, atmosphere)</div>
    </div>
 
     <div class="lp-actions">
     <div class="lp-actions">
       [[Getting Started|Get Started]]
       [[Getting Started|Get Started]]
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     </div>
     </div>
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<div class="lp-grid">
  <!-- PLATFORM SECTION -->
  <div class="lp-card">[[Aerostats]]</div>
  <div class="lp-section">
   <div class="lp-card">[[Interdiction Craft]]</div>
    <h2>Platform & Availability</h2>
   <div class="lp-card">[[Atmosphere of Venus]]</div>
 
    <div class="lp-grid">
 
      <div class="lp-card">
        <h3>Windows (Primary Platform)</h3>
        <p>
          Built as a Windows-first [[Unreal Engine 5|UE5]] desktop game.
        </p>
        <ul>
          <li>Optimized for high-end PC hardware</li>
          <li>Steam distribution</li>
          <li>Best performance and feature support</li>
        </ul>
      </div>
 
      <div class="lp-card">
        <h3>Mac & Linux</h3>
        <ul>
          <li>Technically supported by Unreal Engine</li>
          <li>⚠️ Mac: weaker GPU ecosystem + tooling gaps</li>
          <li>⚠️ Linux: niche + higher maintenance</li>
        </ul>
      </div>
 
      <div class="lp-card">
        <h3>Console (Future)</h3>
        <ul>
          <li>Possible Xbox / PlayStation release</li>
          <li>Performance constraints (Nanite / Lumen)</li>
          <li>Increased networking + QA complexity</li>
        </ul>
      </div>
 
    </div>
  </div>
 
  <!-- MOBILE SECTION -->
  <div class="lp-section">
    <h2>Mobile Support</h2>
 
    <div class="lp-warning">
      No mobile support
    </div>
 
    <ul class="lp-list">
      <li>Volumetric clouds</li>
      <li>Dense atmospheric scattering</li>
      <li>Massive world scale</li>
      <li>Real-time multiplayer sync</li>
    </ul>
 
    <p class="lp-note">
      👉 These systems are not mobile-friendly<br />
      👉 Even mid-tier PCs struggle with full fidelity
    </p>
  </div>
 
   <!-- DISTRIBUTION -->
  <div class="lp-section">
    <h2>Distribution</h2>
 
    <div class="lp-card">
      Distributed on <strong>Steam</strong><br />
      <span class="lp-muted">Primary audience: Windows players</span>
    </div>
  </div>
 
  <!-- DEV / CREATOR SECTION -->
   <div class="lp-section lp-dev">
    <h2>For Developers & Artists</h2>
 
    <div class="lp-grid">
 
      <div class="lp-card">
        <h3>Engine</h3>
        <p>
          Built with [[Unreal Engine 5|UE5]]
        </p>
        <ul>
          <li>Nanite geometry</li>
          <li>Lumen lighting</li>
          <li>Volumetric clouds</li>
        </ul>
      </div>
 
      <div class="lp-card">
        <h3>Focus Areas</h3>
        <ul>
          <li>Atmospheric simulation</li>
          <li>Aerostat engineering</li>
          <li>Large-scale environments</li>
          <li>Multiplayer systems</li>
        </ul>
      </div>
 
      <div class="lp-card">
        <h3>Contributing</h3>
        <ul>
          <li>Concept art</li>
          <li>3D modular design</li>
          <li>Worldbuilding</li>
        </ul>
      </div>
 
    </div>
  </div>
 
</div>
</div>

Revision as of 09:44, 10 April 2026

Arms of Venus

Trade, war, and survival in the clouds above Venus.

Multiplayer
Session-based extraction gameplay
PvE (Vitriol Dogs) + PvP
High-fidelity environments
Physics-heavy systems (, wind, atmosphere)

Platform & Availability

Windows (Primary Platform)

Built as a Windows-first UE5 desktop game.

  • Optimized for high-end PC hardware
  • Steam distribution
  • Best performance and feature support

Mac & Linux

  • Technically supported by Unreal Engine
  • ⚠️ Mac: weaker GPU ecosystem + tooling gaps
  • ⚠️ Linux: niche + higher maintenance

Console (Future)

  • Possible Xbox / PlayStation release
  • Performance constraints (Nanite / Lumen)
  • Increased networking + QA complexity

Mobile Support

     No mobile support
  • Volumetric clouds
  • Dense atmospheric scattering
  • Massive world scale
  • Real-time multiplayer sync

👉 These systems are not mobile-friendly
👉 Even mid-tier PCs struggle with full fidelity

Distribution

     Distributed on Steam
Primary audience: Windows players

For Developers & Artists

Engine

Built with UE5

  • Nanite geometry
  • Lumen lighting
  • Volumetric clouds

Focus Areas

  • Atmospheric simulation
  • Aerostat engineering
  • Large-scale environments
  • Multiplayer systems

Contributing

  • Concept art
  • 3D modular design
  • Worldbuilding