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From Arms of Venus
Revision as of 09:44, 10 April 2026 by Reskin (talk | contribs)

Arms of Venus

Trade, war, and survival in the clouds above Venus.

Multiplayer
Session-based extraction gameplay
PvE (Vitriol Dogs) + PvP
High-fidelity environments
Physics-heavy systems (, wind, atmosphere)

Platform & Availability

Windows (Primary Platform)

Built as a Windows-first UE5 desktop game.

  • Optimized for high-end PC hardware
  • Steam distribution
  • Best performance and feature support

Mac & Linux

  • Technically supported by Unreal Engine
  • ⚠️ Mac: weaker GPU ecosystem + tooling gaps
  • ⚠️ Linux: niche + higher maintenance

Console (Future)

  • Possible Xbox / PlayStation release
  • Performance constraints (Nanite / Lumen)
  • Increased networking + QA complexity

Mobile Support

     No mobile support
  • Volumetric clouds
  • Dense atmospheric scattering
  • Massive world scale
  • Real-time multiplayer sync

👉 These systems are not mobile-friendly
👉 Even mid-tier PCs struggle with full fidelity

Distribution

     Distributed on Steam
Primary audience: Windows players

For Developers & Artists

Engine

Built with UE5

  • Nanite geometry
  • Lumen lighting
  • Volumetric clouds

Focus Areas

  • Atmospheric simulation
  • Aerostat engineering
  • Large-scale environments
  • Multiplayer systems

Contributing

  • Concept art
  • 3D modular design
  • Worldbuilding