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From Arms of Venus
Arms of Venus
Trade, war, and survival in the clouds above Venus.
Multiplayer
Session-based extraction gameplay
PvE (Vitriol Dogs) + PvP
High-fidelity environments
Physics-heavy systems (, wind, atmosphere)
Platform & Availability
Windows (Primary Platform)
Built as a Windows-first UE5 desktop game.
- Optimized for high-end PC hardware
- Steam distribution
- Best performance and feature support
Mac & Linux
- Technically supported by Unreal Engine
- ⚠️ Mac: weaker GPU ecosystem + tooling gaps
- ⚠️ Linux: niche + higher maintenance
Console (Future)
- Possible Xbox / PlayStation release
- Performance constraints (Nanite / Lumen)
- Increased networking + QA complexity
Mobile Support
No mobile support
- Volumetric clouds
- Dense atmospheric scattering
- Massive world scale
- Real-time multiplayer sync
👉 These systems are not mobile-friendly
👉 Even mid-tier PCs struggle with full fidelity
Distribution
Distributed on Steam
Primary audience: Windows players
For Developers & Artists
Focus Areas
- Atmospheric simulation
- Aerostat engineering
- Large-scale environments
- Multiplayer systems
Contributing
- Concept art
- 3D modular design
- Worldbuilding