User contributions for Reskin
From Arms of Venus
1 June 2026
- 19:3819:38, 1 June 2026 diff hist −4 Template:LandingPage No edit summary current
- 19:3719:37, 1 June 2026 diff hist +12 Template:LandingPage No edit summary
- 18:4118:41, 1 June 2026 diff hist +9 Venus No edit summary current
- 18:3918:39, 1 June 2026 diff hist +27 N Venus Created page with "{{#ev:youtube|KUNQxeHAhfE}}"
- 18:2818:28, 1 June 2026 diff hist +20 Extractor No edit summary current
- 18:2718:27, 1 June 2026 diff hist +8 Unreal Engine 5 No edit summary current
- 18:2718:27, 1 June 2026 diff hist +8 Draggers No edit summary current
11 May 2026
- 16:0516:05, 11 May 2026 diff hist −74 Arms of Venus:About No edit summary current
- 16:0416:04, 11 May 2026 diff hist +572 N Arms of Venus:About Created page with "'''Arms of Venus''' is an atmospheric extraction shooter project led by Jason Reskin. Set high in the cloud layers of Venus, the project explores vehicle-based extraction gameplay, salvage operations, armed aerostat platforms, and the dangers of operating in one of the most hostile environments in the solar system. == Project Lead == Arms of Venus is led by [https://unistellar.risetvp.com/jason-reskin/ Jason Reskin], founder and developer at Unistella..."
9 May 2026
- 10:0510:05, 9 May 2026 diff hist +1 Draggers No edit summary
- 10:0210:02, 9 May 2026 diff hist +1 Draggers No edit summary
24 April 2026
- 14:4314:43, 24 April 2026 diff hist +22 N Vitriol Dogs Reskin moved page Vitriol Dogs to Draggers current Tag: New redirect
- 14:4314:43, 24 April 2026 diff hist 0 m Draggers Reskin moved page Vitriol Dogs to Draggers
- 14:4214:42, 24 April 2026 diff hist −98 Draggers No edit summary
17 April 2026
- 17:1717:17, 17 April 2026 diff hist 0 N File:Visibility.PNG No edit summary current
- 17:1617:16, 17 April 2026 diff hist +30 Arena No edit summary current
16 April 2026
- 08:2308:23, 16 April 2026 diff hist +60 Arena No edit summary
15 April 2026
- 12:3912:39, 15 April 2026 diff hist +71 Arena No edit summary
14 April 2026
- 15:4815:48, 14 April 2026 diff hist +40 Template:LandingPage No edit summary
- 12:3912:39, 14 April 2026 diff hist 0 N File:Venus-Atmosphere.gif No edit summary current Tag: Recreated
- 12:3512:35, 14 April 2026 diff hist 0 Arena No edit summary
- 12:3412:34, 14 April 2026 diff hist 0 N File:Venus-Atmosphere.jpg No edit summary current
- 12:3412:34, 14 April 2026 diff hist 0 Arena No edit summary
- 09:1509:15, 14 April 2026 diff hist +81 Unreal Engine 5 →What UE5 Solves Immediately
- 09:1509:15, 14 April 2026 diff hist +321 Unreal Engine 5 →Rendering and Visual Fidelity
- 09:1409:14, 14 April 2026 diff hist +205 Unreal Engine 5 →Rendering
- 09:0509:05, 14 April 2026 diff hist +192 Template:LandingPage No edit summary
- 07:5407:54, 14 April 2026 diff hist +137 Gameplay No edit summary current
- 07:4907:49, 14 April 2026 diff hist +171 Gameplay No edit summary
- 07:4007:40, 14 April 2026 diff hist +255 N Gameplay Created page with "Game Type: * Session-Based * Extraction Loop * Vehicle-Centric Combat * Third-Person Camera ==What sets AoV apart== There are: *Tons of extraction shooters *Almost ZERO vehicle-first extraction games Economy - Wicked Tuna concept instead of crafting"
- 07:3807:38, 14 April 2026 diff hist +22 Template:LandingPage No edit summary
- 07:2007:20, 14 April 2026 diff hist +193 MediaWiki:Common.css No edit summary current
- 07:1807:18, 14 April 2026 diff hist +41 MediaWiki:Sidebar No edit summary current
13 April 2026
- 14:5214:52, 13 April 2026 diff hist +17 Economy →Appraisal Engine (Center Panel) current
- 14:5014:50, 13 April 2026 diff hist +32 Economy →Cargo Manifest (Left Panel)
- 14:4914:49, 13 April 2026 diff hist −171 Economy →Layout
- 14:4714:47, 13 April 2026 diff hist 0 N File:Appraisal.png No edit summary current
- 14:4714:47, 13 April 2026 diff hist +6,028 N Economy Created page with "thumb == Overview == The '''Dock Intake & Appraisal System''' is a core economic and progression mechanic in ''Arms of Venus''. It replaces traditional crafting systems with a streamlined, real-time salvage valuation loop inspired by real-world industrial workflows and commercial fishing operations (e.g., the “Wicked Tuna” model). Instead of collecting materials and assembling items through recipes, players recover salvage during missions and..."
- 14:1214:12, 13 April 2026 diff hist +787 Extractor →Flight Deck Operations
- 14:1114:11, 13 April 2026 diff hist −5 Extractor →Operational Notes
- 14:0614:06, 13 April 2026 diff hist +378 Extractor →Capabilities
- 11:1311:13, 13 April 2026 diff hist +2 Extractor →Propellant Safety
- 11:1211:12, 13 April 2026 diff hist +744 Extractor →Operational Notes
- 08:1508:15, 13 April 2026 diff hist +37 Arena No edit summary
- 08:1408:14, 13 April 2026 diff hist +23 N Harvester Reskin moved page Harvester to Extractor: Conflict with ARC Raiders "Harvester" current Tag: New redirect
- 08:1408:14, 13 April 2026 diff hist 0 m Extractor Reskin moved page Harvester to Extractor: Conflict with ARC Raiders "Harvester"
- 08:1308:13, 13 April 2026 diff hist 0 Extractor No edit summary
10 April 2026
- 17:2217:22, 10 April 2026 diff hist 0 Template:LandingPage No edit summary
- 15:2115:21, 10 April 2026 diff hist +3,681 N Category:Actors Created page with "= Actors (Unreal Engine 5) = In Unreal Engine 5, an '''Actor''' is the fundamental building block of a level. Almost everything that exists in the world—whether visible or invisible—is represented as an Actor. Actors define '''what exists in the world''', where it is located, and how it behaves. == What is an Actor? == An Actor is an object that can be placed or spawned in a level. It typically contains: * A '''Transform''' (Location, Rotation, Scale) * One or mo..." current
- 15:2015:20, 10 April 2026 diff hist +3,251 PostProcessingVolume →PostProcessVolume Settings current